Stringer Design London 3D Creative Designer vectorworks cinema 4d photoshop illustrator indesign vector works drawing freelance creative contract visualiser visuals events event exhibition interior architecture architect festival stage conference venue plans cad technical renders render Sevenoaks kent hire 3d creative designer stringer design luke lukestringer stringerdesign available book booking rates Stringer Design London 3D Creative Designer vectorworks cinema 4d photoshop illustrator indesign vector works drawing freelance creative contract visualiser visuals events event exhibition interior architecture architect festival stage conference venue plans cad technical renders render Sevenoaks kent hire 3d creative designer stringer design luke lukestringer stringerdesign available book booking rates Stringer Design London 3D Creative Designer vectorworks cinema 4d photoshop illustrator indesign vector works drawing freelance creative contract visualiser visuals events event exhibition interior architecture architect festival stage conference venue plans cad technical renders render Sevenoaks kent hire 3d creative designer stringer design luke lukestringer stringerdesign available book booking rates Stringer Design London 3D Creative Designer vectorworks cinema 4d photoshop illustrator indesign vector works drawing freelance creative contract visualiser visuals events event exhibition interior architecture architect festival stage conference venue plans cad technical renders render Sevenoaks kent hire 3d creative designer stringer design luke lukestringer stringerdesign available book booking rates

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GRAND ARCADE | CAMBRIDGE

CLIENT | STUDIO TAIT & GRAND ARCADE

SERVICES| CREATIVE VISUALISER

The Grand Arcade shopping centre in Cambridge is an architectural masterpiece, transforming the centre of Cambridge into a modern shopping experience. Studio Tait was asked to improve on the graphic treatment around the space and encourage shoppers to visit the upper levels. 

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The entire shopping area of the Grand Arcade was modelled from scratch, using technical plans and several site visits. It was only then that the whole space could be mapped and understood by the team. Working closely with the graphic team, we were able to produce several schemes and ultimately improve the footfall to the upper levels of the arcade.